Reflection maps on export?

Features you'd like to see in future versions, gripes, ideas..
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Pixero
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Reflection maps on export?

Post by Pixero » Fri Jan 15, 2010 6:36 pm

What happens to reflectionmaps when doing a export? I can't find them with the exported lightmaps.
It would be great if it could be added since that would speed up the workflow in Unity.

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AdamB
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Re: Reflection maps on export?

Post by AdamB » Sat Jan 16, 2010 8:16 pm

Yes, its not going to appear until v2.0
Developer of LightUp http://www.light-up.co.uk

Zante
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Re: Reflection maps on export?

Post by Zante » Mon Jan 18, 2010 3:01 pm

I had no idea this was in planning, looking forward to it! :]

reset
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Re: Reflection maps on export?

Post by reset » Sun Nov 28, 2010 10:26 pm

Hi Adam

Is this sill in the pipeline? I use the Indie version of Unity and would love to bring reflections etc in from Lightup to Unity.

Steve

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AdamB
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Re: Reflection maps on export?

Post by AdamB » Mon Nov 29, 2010 5:13 pm

Yes. LightUp v2.0 (optionally) exports any normalmap and specularmap you have attached to a material. It respectively appends "_normal" or "_spec" to the texture name. So in your exported folder, you'd get something like:

Wood_Lumber_ButtJoined.tga
Wood_Lumber_ButtJoined_normal.tga
Wood_Lumber_ButtJoined_spec.tga
Developer of LightUp http://www.light-up.co.uk

Pixero
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Re: Reflection maps on export?

Post by Pixero » Mon Nov 29, 2010 5:19 pm

With specular map do you mean a grayscale image of where an object is more or less reflective or do you mean the actual reflection Cubemap?
I would like to export the cubemap automaticly.

reset
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Re: Reflection maps on export?

Post by reset » Tue Nov 30, 2010 12:15 am

Thanks Adam!

I really love the LightUp and Unity workflow - still working with the trial but I will be buying it at the end of the December. Such a good investment. I was a little disappointed in Beast.

When do you think LU Ver 2 will be available?? :)

Steve

JeremyWright
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Re: Reflection maps on export?

Post by JeremyWright » Mon Nov 07, 2011 3:08 pm

Pixero wrote:With specular map do you mean a grayscale image of where an object is more or less reflective or do you mean the actual reflection Cubemap?
I would like to export the cubemap automaticly.
I would also like the answer to this please. Since the Unity engine uses cubemaps to drive reflections, is there currently a workflow for generating cubemaps in LightUp based on the specular/fresnel settings set per material, and then assigning these to the relevant materials in Unity?

I have tried the workflow mentioned here: http://www.lightup4sketchup.com/forum/v ... ?f=2&t=961 (second post down)
However, only managed to generate a series of black .tga files with a number of colourful "not for commercial use" warnings :)

Any help with this would be appreciated.

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AdamB
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Re: Reflection maps on export?

Post by AdamB » Tue Nov 08, 2011 12:36 pm

LightUp v2.3g has an extra option to export all the cubemaps you've set up in LightUp as sets of 6 images.
Developer of LightUp http://www.light-up.co.uk

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