
Player for iOS
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Player for iOS
Ok, I'll be that guy. Sure would be nice to show off lit models on an iPad, though. 

- AdamB
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Re: Player for iOS

Work has begun on this but I want to get the Safari/Explorer browser plugin out first.
Developer of LightUp http://www.light-up.co.uk
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Re: Player for iOS
This gives me an excuse to buy an ipad, awesomeAdamB wrote:
Work has begun on this but I want to get the Safari/Explorer browser plugin out first.

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Re: Player for iOS
Great news! Looking forward to it.
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Re: Player for iOS
Will this be for iPhone too or only iPad?
- AdamB
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Re: Player for iOS
Well the open question is how many GPU-features need to be dropped to run on the iPad GPU which is more limited than a desktop.
So as I say, getting the Safari/IExplorer plugins done will happen first.
bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure...
So as I say, getting the Safari/IExplorer plugins done will happen first.
bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure...

Developer of LightUp http://www.light-up.co.uk
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Re: Player for iOS
did i understand correctly that one can export to Unity3D and compile to iPhone?
will this work for iPad too?
anyone knows of an Android solution?
will this work for iPad too?
anyone knows of an Android solution?
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Re: Player for iOS
Definitely. Its either that or some laptop with a nicely integrated gpu to show off my portfolio in lightup to potential clientsAdamB wrote:bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure...
