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color bleed

Posted: Thu Aug 04, 2011 9:51 pm
by stuckon3d
GI would be a really nice addition to Light up. Is the one thing missing to match up the quality to lumenRT. Sure you can try to fake it using carefully placed lights but is not really the same.

Cheers.

Re: color bleed

Posted: Fri Aug 05, 2011 5:51 am
by AdamB
LightUp has supported multiple light sources, GI (using Ambient Occlusion) and Color bleeding for quite a while.
Check out these Stills below where you can clearly see the white surfaces being colored by the bright surfaces nearby.

Image

Image

Re: color bleed

Posted: Sun Aug 07, 2011 12:49 pm
by Pixero
Note that you can crank up colorbleed amount above 1 to make it more noticable.