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Player for iOS

Posted: Thu Jan 27, 2011 7:55 pm
by hclbaumbach
Ok, I'll be that guy. Sure would be nice to show off lit models on an iPad, though. :)

Re: Player for iOS

Posted: Mon Jan 31, 2011 8:32 pm
by AdamB
:-)

Work has begun on this but I want to get the Safari/Explorer browser plugin out first.

Re: Player for iOS

Posted: Tue Feb 01, 2011 12:04 am
by bentleykf
AdamB wrote::-)

Work has begun on this but I want to get the Safari/Explorer browser plugin out first.
This gives me an excuse to buy an ipad, awesome :)

Re: Player for iOS

Posted: Tue Feb 01, 2011 4:44 pm
by cchin
Great news! Looking forward to it.

Re: Player for iOS

Posted: Tue Feb 01, 2011 6:54 pm
by Pixero
Will this be for iPhone too or only iPad?

Re: Player for iOS

Posted: Wed Feb 02, 2011 11:10 am
by AdamB
Well the open question is how many GPU-features need to be dropped to run on the iPad GPU which is more limited than a desktop.
So as I say, getting the Safari/IExplorer plugins done will happen first.

bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure... 8-)

Re: Player for iOS

Posted: Mon Feb 07, 2011 11:46 pm
by eyal
did i understand correctly that one can export to Unity3D and compile to iPhone?
will this work for iPad too?
anyone knows of an Android solution?

Re: Player for iOS

Posted: Mon Feb 07, 2011 11:52 pm
by bentleykf
AdamB wrote:bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure... 8-)
Definitely. Its either that or some laptop with a nicely integrated gpu to show off my portfolio in lightup to potential clients ;)