Player for iOS

Features you'd like to see in future versions, gripes, ideas..
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hclbaumbach
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Player for iOS

Post by hclbaumbach » Thu Jan 27, 2011 7:55 pm

Ok, I'll be that guy. Sure would be nice to show off lit models on an iPad, though. :)

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AdamB
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Re: Player for iOS

Post by AdamB » Mon Jan 31, 2011 8:32 pm

:-)

Work has begun on this but I want to get the Safari/Explorer browser plugin out first.
Developer of LightUp http://www.light-up.co.uk

bentleykf
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Re: Player for iOS

Post by bentleykf » Tue Feb 01, 2011 12:04 am

AdamB wrote::-)

Work has begun on this but I want to get the Safari/Explorer browser plugin out first.
This gives me an excuse to buy an ipad, awesome :)

cchin
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Re: Player for iOS

Post by cchin » Tue Feb 01, 2011 4:44 pm

Great news! Looking forward to it.

Pixero
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Re: Player for iOS

Post by Pixero » Tue Feb 01, 2011 6:54 pm

Will this be for iPhone too or only iPad?

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AdamB
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Re: Player for iOS

Post by AdamB » Wed Feb 02, 2011 11:10 am

Well the open question is how many GPU-features need to be dropped to run on the iPad GPU which is more limited than a desktop.
So as I say, getting the Safari/IExplorer plugins done will happen first.

bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure... 8-)
Developer of LightUp http://www.light-up.co.uk

eyal
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Re: Player for iOS

Post by eyal » Mon Feb 07, 2011 11:46 pm

did i understand correctly that one can export to Unity3D and compile to iPhone?
will this work for iPad too?
anyone knows of an Android solution?

bentleykf
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Re: Player for iOS

Post by bentleykf » Mon Feb 07, 2011 11:52 pm

AdamB wrote:bentleykf: Obviously, you need to purchase that iPad. Its the only way to be sure... 8-)
Definitely. Its either that or some laptop with a nicely integrated gpu to show off my portfolio in lightup to potential clients ;)

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