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Bum control / Glow intensity / Estimated time / Physical Sky

Posted: Tue Jan 25, 2011 3:14 am
by marting
1- Bump control without Specular or Fresnel.

2- Option "glow intensity" directly on the material, to control the «blur» of one material.

3- Estimated rendering time, to reduce the frustration of waiting !!

4- It would be nice to be able to control the color of the ground and sky of the new Physical Sky Model, and why not add clouds ?

5- And my wet dream... Real-time draf light preview to give us an idea of the positioning of lights.


mG