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Re: BACKING TEXTURES

Posted: Fri Aug 29, 2008 5:38 am
by AdamB
OK, the plan is to have an export lit model facility with the next version of LightUp.

BACKING TEXTURES

Posted: Sun Aug 31, 2008 10:03 pm
by krblla
Hello to everyone.
would be incredible that we could export the SU model with the lightup·map and use it for a game or realtime walkthrough..


Really kool plugin, "buen trabajo amigos"

Re: BACKING TEXTURES

Posted: Mon Sep 08, 2008 6:39 pm
by xrok1
djmx1 wrote:and whith SUBDO (free for sketchup pro) you can realize virtual walktrought, and export the result to an exe file. In subdo the tools for shadows is bad, and realtime shadows took more power. Bake the result on SketchUp model for export or just on sketchup simply, and light up is the most powerfull tools for "textures backing" lol
how is subdo free for SKpro users? when i go to the subdo site i see subdo for sketchup $450. :cry:

try this http://www.hypercosm.com/index.htm seems a little nicer to me but i'm no expert.

regardless of what software you use, i think the point still stands that texture baking is a very powerful feature for a lighting program/plugin to have. :D

Re: BACKING TEXTURES

Posted: Thu Sep 11, 2008 7:06 am
by Jorgensen
Can't it just be used inside SU or am I missing something ?

Re: BACKING TEXTURES

Posted: Thu Oct 23, 2008 12:19 am
by stuckon3d
plus one here too. :)