BACKING TEXTURES

Features you'd like to see in future versions, gripes, ideas..
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AdamB
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Joined: Wed Apr 16, 2008 10:11 am
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Re: BACKING TEXTURES

Post by AdamB » Fri Aug 29, 2008 5:38 am

OK, the plan is to have an export lit model facility with the next version of LightUp.
Developer of LightUp http://www.light-up.co.uk

krblla
Posts: 1
Joined: Sun Aug 31, 2008 9:43 pm

BACKING TEXTURES

Post by krblla » Sun Aug 31, 2008 10:03 pm

Hello to everyone.
would be incredible that we could export the SU model with the lightup·map and use it for a game or realtime walkthrough..


Really kool plugin, "buen trabajo amigos"

xrok1
Posts: 5
Joined: Mon Sep 08, 2008 6:37 pm

Re: BACKING TEXTURES

Post by xrok1 » Mon Sep 08, 2008 6:39 pm

djmx1 wrote:and whith SUBDO (free for sketchup pro) you can realize virtual walktrought, and export the result to an exe file. In subdo the tools for shadows is bad, and realtime shadows took more power. Bake the result on SketchUp model for export or just on sketchup simply, and light up is the most powerfull tools for "textures backing" lol
how is subdo free for SKpro users? when i go to the subdo site i see subdo for sketchup $450. :cry:

try this http://www.hypercosm.com/index.htm seems a little nicer to me but i'm no expert.

regardless of what software you use, i think the point still stands that texture baking is a very powerful feature for a lighting program/plugin to have. :D

Jorgensen
Posts: 29
Joined: Thu Jul 03, 2008 10:25 pm

Re: BACKING TEXTURES

Post by Jorgensen » Thu Sep 11, 2008 7:06 am

Can't it just be used inside SU or am I missing something ?

stuckon3d
Posts: 21
Joined: Wed Oct 22, 2008 5:54 am

Re: BACKING TEXTURES

Post by stuckon3d » Thu Oct 23, 2008 12:19 am

plus one here too. :)

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